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Forest Pathway

This project was done possible through the 6 weeks course you can find on CGMA titled Vegetations and Plants in games. The course is compiled of videos by Jared Sobotta and the instructor for the timeframe I took the course was Sergio Suarez. I had never created foliage before, so it was my first time tackling it. While I did my best to follow along with the videos provided, I also tried to deviate a bit in order to inject more of my creative decisions into the project. I am quite happy with the result. I took the liberty to get a shot that would showcase a different lighting set up than the rest, to see how the foliage would react and look in a different setting.

This is a night shot of the close up of the pathway. The rest of the images are in basic lighting but with this one I wanted to showcase the foliage in a different scenario and tweaked it to give it an eerie feel.

This is a night shot of the close up of the pathway. The rest of the images are in basic lighting but with this one I wanted to showcase the foliage in a different scenario and tweaked it to give it an eerie feel.

This is the set up with just basic lighting to showcase the foliage and tree.

This is the set up with just basic lighting to showcase the foliage and tree.

This shot is further to showcase more of the tree.

This shot is further to showcase more of the tree.

This is the pathway set up. I instanced a level inside unreal, in order to duplicate this over and over and create the pathway.

This is the pathway set up. I instanced a level inside unreal, in order to duplicate this over and over and create the pathway.

Here is the different maps for the ivy that were used to create the skirt on the tree.

Here is the different maps for the ivy that were used to create the skirt on the tree.

These are the ferns map textures.

These are the ferns map textures.

The individual ivy map textures.

The individual ivy map textures.

The Virginia creeper map textures.

The Virginia creeper map textures.

The branch map textures. These were used in speed tree to create the fullness in the tree.

The branch map textures. These were used in speed tree to create the fullness in the tree.

The oak leaves map textures.

The oak leaves map textures.

These are the individual meshes that were used to create the scene.

These are the individual meshes that were used to create the scene.

These are the close ups of the ferns, Virginia creepers and the ivy that I used in order to create the surroundings of the tree.

These are the close ups of the ferns, Virginia creepers and the ivy that I used in order to create the surroundings of the tree.